

Randomly grants one of the (unused) wishes above.ĭue to the game's voice recognition system, some sentences may be interpreted as valid wishes, including silly wishes.Įxamples include "I wish for infinite wishes" which may be misheard as "I wish for sun". Wishing for rain has a 50/50 chance of granting either light or heavy rain.

This will cause a temporary blindness effect while the weather changes and deduct 25% sanity from the player. The ghost will then start a hunt near the wisher, and they will have muffled audio and reduced vision until death or when the round ends.Ĭhanges the weather as desired. Removes 1 incorrect evidence and corresponding ghost types from the wisher's journal. Revives a dead player, but the player who made the wish has a 50% chance to die. Their vision will also be reduced for this duration. The player's speed will be reduced before slowly returning over 5 seconds. Unlocks all exit doors at any time, including during hunts. The lights in the player's current room will shatter, and for the rest of the contract the ghost will be able to hear the player who made the wish and sense their active electronics at any range. Passive sanity drain will be multiplied by 1.5, and the ghost's favourite room will be set to a random room. There is a 25% chance for doors to unlock only after the grace period. After this period, all doors will unlock and the ghost will start a cursed hunt. This will also lock all doors of the player's current room for 1 minute. During this period, the ghost cannot hunt, roam, or use abilities. Teleports the ghost to its favourite room and locks all of its doors for 1 minute. The fuse box will break permanently and the exit door will be locked for 2 minutes. The player's vision will continue to be obscured for the duration of this hunt, and will return to normal once it ends.ĭoubles all ghost activity for 2 minutes (including throws, doors, roaming, abilities, etc.). The ghost will remain still for around 5 seconds before it disappears and triggers a cursed hunt at its summon location. Triggers a ghost event in front of the player: the ghost will materialize before them as their vision is obscured with a dark fog. Each wish can only be used once per contract. There is no need to find the wishes to use the Monkey Paw. Picking a tag up (except for weather and anything wishes) will record the wish in the journal. Most wishes can be found on tags scattered in Sunny Meadows. Players can then click to select one of 3 categories, then select a category-specific wish, or exit the UI by deactivating (default: right click on mouse) it.īe careful, you may get more than what you wished for! If using the text-based UI, the UI will appear upon activation (default: right click on mouse).If using voice chat, the Monkey Paw will grant any recognized wish made by the player.

Upon entering the investigation area, the Monkey Paw's fingers will twitch, indicating it is ready to recieve a prompt, and players can choose to either use voice chat or a text-based UI to make wishes. The Monkey Paw grants up to a certain number of wishes depending on the difficulty reward multiplier: A Monkey Paw has a 1 in 7 chance per contract of being chosen as the cursed possession that will spawn on a default difficulty (except Insanity), with one specific spawn location per map.
